memo (e)k Eliott Lilly(r)en The big bad world of concept art for video games liburuaren kritika egin du
Insightful, but a tad too self-admiring
2 izar
This book convinced me that concept art is not what I'm currently seeking in life. Its depiction is probably truthful: harsh environments, crunch, demoralizing but overall satisfying in its own way.
I didn't like the structure of the book: there's more sketches of the writer than writing itself. When there's words, they're in a pretty big font. If I wanted an artbook, I would've bought something else. Plus in certain parts of the book it straight up feels like he's bragging about his own abilities at young age, sounding a tad ageist ("look at what I was able to do at sixteen; could you do this when you were sixteen? If not, well, you better get ready! Because if I have it so though in the industry with my skills, what are you gonna do?" kind of stuff).