The big bad world of concept art for video games

an insider's guide for students

143 orrialde

English hizkuntza

2015ko ira. 24a(e)an argitaratua

ISBN:
978-1-62465-020-8
ISBN-a kopiatu!
OCLC zenbakia:
900794242

OpenLibraryn ikusi

2 izar (berrikuspen 1)

3 edizio

(e)k Eliott Lilly(r)en The big bad world of concept art for video games liburuaren kritika egin du

Insightful, but a tad too self-admiring

2 izar

This book convinced me that concept art is not what I'm currently seeking in life. Its depiction is probably truthful: harsh environments, crunch, demoralizing but overall satisfying in its own way.

I didn't like the structure of the book: there's more sketches of the writer than writing itself. When there's words, they're in a pretty big font. If I wanted an artbook, I would've bought something else. Plus in certain parts of the book it straight up feels like he's bragging about his own abilities at young age, sounding a tad ageist ("look at what I was able to do at sixteen; could you do this when you were sixteen? If not, well, you better get ready! Because if I have it so though in the industry with my skills, what are you gonna do?" kind of stuff).

Gaiak

  • Computer games
  • Video games
  • Design
  • Conceptual art
  • Video games industry