Tomorrow, and Tomorrow, and Tomorrow

Azal gogorra, 401 orrialde

English hizkuntza

2022ko uzt. 5a(e)an Knopf(e)n argitaratua.

ISBN:
978-0-593-32120-1
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OpenLibraryn ikusi

5 izar (7 berrikuspen)

In this exhilarating novel, two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.

On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the …

Edizio 1

It's as good as they all said

5 izar

Feel like everyone I know read this book last year - so I'm a little behind the curve - but finally I got around to see what all the hype is about.

I really enjoyed it. Having been a big gamer as a kid a still somewhat now, it all felt super real to me.

The characters were beautifully drawn, fully realised, deep and complex people.

There were a couple or irks I had (someone got word-of-the-day toilet paper for Christmas eh?) but nothing that stopped me having a great time with this book.

Moving story about love, friendship and death with gamedev as its core

4 izar

Tomorrow, and Tomorrow, and Tomorrow is a really well written novel. Telling a story of 2 childhood friends, Sam and Sadie, reuniting to develop games together, which eventually launches them into a world of fame, business and opportunities but also hatred, dilemmas and rivalry. The character development of these two, their family and their friends is really superb, it's definitely one of the strongest aspects. There are a lot of references to games of the era and gaming culture in general. The only thing that didn't quite meet my expectations is how the actual process of developing games is a bit unrealistic and often just glossed over. While the first game that the duo makes is explained in detail, the next games just mostly happen in the background while the drama takes the stage, which for me feels like a missed opportunity, even though a typical reader might not be …

People and Places

5 izar

This is a very good book about relationships of all kinds - familial, romantic, friendly - and the relationships that are harder to define in a single word. Sure, it's also about video game design, narrative structure, being empathetic and kind, and a little love letter to Southern California. It feels like the 1990s, and also timeless. Zevin writes wonderfully about gender, race, age, and all the ups and downs of those definitions across generations.

Very highly recommended, for people who like people.

Tomorrow and Tomorrow and Tomorrow

5 izar

I picked this book up after seeing it on the "best" list from the Washington Post, and was not disappointed. I am not a gamer. But this isn't really a book about video games -- it is about the fascinating friendship which grows among the main characters. To reveal too much about how these friendships evolve would inevitably give up the

The characters in the book are roughly the same age as me, and there is a lot in this book that will speak to kids of the 80s and 90s. I was practically offended when, on page 99, the Zevin writes that Chris Cornell was "the lead singer of the grunge band Soundgarden." Who else would it be?! Kidding aside, I never felt like this book dragged, and watching the evolution of the friendship felt true. A great read.

My Review of Tomorrow, and Tomorrow, and Tomorrow

5 izar

I had heard almost zero criticism of this book prior to reading it, so I went into it with high hopes, and expected to enjoy it. Not only did I enjoy it, but it's one of the best books I've ever read, and it's the type of book I could see myself doing annual rereads of. It was that good, and it had its hooks in me from the start.

Despite the three main characters being about a decade older than me, I found myself easily identifying with them, and feeling like they could have been friends of mine. The camaraderie the three of them shared was a delight to behold, as they navigated their 20s and 30s and dealt with the normal issues 20 and 30somethings deal with, in addition to their own demons. Sam and Sadie's relationship is especially turbulent at times, and they sometimes made me want …

Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin

3 izar

This is the first book I've ever read that I think I am actually too old to appreciate. I'm not a gamer and lack the familiarity with that world that might help me better grasp the literary Easter eggs. I'm sure I missed a few. It's a lovely tale, well-written, with characters I cared about.

(e)k Gabrielle Zevin(r)en Tomorrow, and Tomorrow, and Tomorrow liburuaren kritika egin du

If-then

Baloraziorik ez

At it's best moments, this book does a really great job of being both about games and evoking the if-then logic of games and game decision points. It also has interesting stuff about game engines (how they shape and constrain creation) and collaboration (the Jobs+Woz dynamic of a salesperson and a designer). It also feels like it was written for late Gen-X or early Millenials - references to Donkey Kong, Oregon Trail, Everquest, etc.

I think I would've liked it more if it were shorter...I liked the first half much better than the second, and some of that is because the latter half ends up pulling in mass shootings and 9-11 in a way that didn't feel like it connected with the core of the novel.

I should add that I listened to this, and I do think reading it would provide even more of that if-then logic. It's hard …